Backgammon Scoring

Two typical examples of this kind of preventive strategy are as fol¬lows. white rolls a 5-1. If white takes a man off the board from the 5 point, the 1 will make a blot, regardless of how it is played. White can, how¬ever, play the 1 by moving from 5 point to 4 point, and then, according to the rule discussed earlier, he can take a man off the 4 black has two men on the bar, and white rolls a 4-2. White can take a man off the 4 point and one off the 2. But if he does, he will be in the position Now white would leave a shot if he rolled 6-6, 5-5, or 4-4. If black then hit a blot, black would probably win.

If after bearing off one or more men, a player gets hit, he will have to get those men back around the board to his home board before he can begin again to take men off.

Scoring

The player who gets all his men off first wins the game. In the event that the opponent has not been able to take a man off, the winner will be paid double. Such a situation is called a gammon. If, when a player has gotten all his men off, and his opponent not only has not taken a man off, but has a man on either the bar or on the winner’s home board, the winner has a back¬gammon, worth triple.

Once a player has taken a man off, he is no longer subject to being gammoned or backgammaned, regard¬less of what should occur.

If black rolls a 6-2, he will hesitate to bring a man from white’s 12 point to his board.

Doing so would give white a direct shot at his remaining man on 12, and the positions on the board are so good that he just can’t afford to be hit. Probably black will bring his two men on his 8 point inside, but even though this move is momentarily safe, it may lead to problems should black roll a 6 next time.

White’s board holds no fear for black, since it will be easy for him to come in and he may well hit a blot in the process. Black doesn’t mind giving a shot when the consequences of being hit are so mild.

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